City of Spielräume, Fall 2017
Urban Spielräume exist at the threshold between the building volume and public space, where the city is inhaled into architecture and where architecture extends into the city —where one is infused by the other. It’s the space where architecture opens up to the city and invites alternative inhabitations. A catalog of these spaces from across the centuries became the basis for the drawing of a City of Spielräume, an urban scroll that thematizes the different spatial conditions.
Each drawing highlights four precedents and combines these spaces into one urban condition. The first drawing, for examples, blends London’s Lowther Arcade, Paris’s Galerie d’Orleans, Berlin’s Friedrichstrassen Passagen, and Trieste’s Palazzo del Tergesteo–essentially generating an arcade urbanism. Since each example comes with its surrounding buildings, each drawings is also a composite of those cities.
Researchers: Paul Adejokun, Kassandra Alvarez, Rachel Birdsell, Jacqueline Buckley, James Carter, Roberto Gamez, Nathan Gawlinski, Esau Hernandez, Sama Jafarnejad Chaghoshi, Nicholas Mattia, Stacie Merz, Martin Murungi, Yamileth Ovalle, Simin Paksirat, Jacob Patnode, Henry Pendergast, Joseph Perry, Isabelle Reford, Hernan Rosas, Hafsa Sameen, Nidhi Sharma, William Stauffer, Julia Turner, Brittany Wyatt, Yingqian Ye, Andreina Yepez, Roya Zanjani